Demon 5e stats.

These demons vary in size and appearance, though most resemble large bears, wild cats, or apes with added demonic characteristics (horns, elongated fangs and nails, and so on). Despite its varying appearance and form, the guardian demon is a dangerous adversary. A typical guardian demon stands 9 feet tall and weighs about 800 pounds.

Demon 5e stats. Things To Know About Demon 5e stats.

The mighty Wand of Orcus is a huge, black, skull-tipped rod, fully 6-feet in length. Its head is an ancient, bleached jawless skull, whose eye sockets glow with ruddy, red light. It exudes an aura of primeval menace, chilling the soul and the body with the cold of …Attributes. Ice Devil. Large fiend (devil), Lawful Evil. Armor Class 18 (Natural Armor) Hit Points 180 (19d10+76) Speed 40 ft. STR. 21 (+5) DEX. 14 (+2) CON.10 (+0) Saving Throws Dex +5, Wis +5. Skills Perception +5. Damage Resistances cold, fire, lightning. Damage Immunities poison. Condition Immunities poisoned. Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15. Languages Abyssal, telepathy 120 ft.Drone. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it ...

Sep 10, 2021 ... Maw demons are an incredible creation for the simple fact that their description in the Monster Manual is tragically misworded.Father is Tiefling mother is Bone Devil, she had a falling out with her mother, hope we never run into her again lol. Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy them demoted.

Actions. Multiattack: The devil makes two attacks with its chains. Chain : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the ...The demon makes three attacks: two with its fists and one with its hoof. Fist. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 9 (1d10+4) 1d10+4 bludgeoning damage. Hoof. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 10 (1d12+4) 1d12+4 bludgeoning damage. If the target is a creature, it must succeed on a ...

5-6. Eight demons of challenge rating 1/4 or lower. The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends. The demons are hostile to all creatures, including you.Asmodeus is the greater deity of indulgence in the Faerunian pantheon, the ruler of all devils, and the lord of the Nine Hells of Baator. Sure, devil may be a creature type in 5e, but Asmodeus is quite definitively, the Devil, at least in the Forgotten Realms. Evil isn't hard to come by when you're playing a game of D&D.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Kobold - Kobolds Kobolds are craven reptilian humanoids that worship evil dragons as demigods an... Sunlight Sensitivity. ... Will someone please make a 5th ed stat block for the Kolbod god Kurtulmak. I would love to use it in a campaign. Last edited by Sy321: Mar 2, 2019. luner_wolf101 ...A full creature guide to the Oni in DnD 5e including stat block, player tactics, sample encounters, history, lore, and DM advice for running Oni adventures. ... sometimes referred to as demons, ogres, goblins, or trolls. They're a stock villain in many traditional Japanese plays, often represented as tempters and tricksters who seem to get a ...

Hit: 3 (1d4 + 1) piercing damage. Assist Demon. The cultist targets a demon it can see within 30 feet of it and chants in Abyssal. The demon then gets advantage on the next attack roll or saving throw it makes before the end of its next turn. Demon cultists are usually found underground.

Yeenoghu is the Gnoll Lord, and his creations are made in his twisted image. When the demon lord hunted. instruments, and he drives them to ever-greater atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things.

Goristro. Charge. If the goristro moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 ( 7d10) piercing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be pushed up to 20 feet away and knocked prone.The African-American unemployment rate just jumped to 7.7%, from a historic low of 6.8% the month before. For weeks, Donald Trump has been touting a specific statistic. In tweets, ... Languages Abyssal, Telepathy 120 ft. Challenge 16 (15,000 XP) Proficiency Bonus +5. Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons. The marilith's weapon attacks are magical. Reactive. The marilith can take one reaction on every turn in a combat. BABAU – 5e stats. Medium fiend ( demon ), chaotic evil. Saving Throws (suggested). Dex +5, Int +6. Corrosion (suggested). Anyone who hits the babau in melee must make a successful DC 13 Dexterity saving throws or suffer 7 (1d6+3) points of acid damage. Cunning Action (suggested). Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. A comprehensive list of all official monsters for Fifth Edition. A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...

Incubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form.While in dim light or darkness, the demon can take the Hide action as a bonus action. Shadowy Nature. The shadow demon doesn't require air, food, drink, or sleep. Actions Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage. Challenge 5 (1,800 XP) Proficiency Bonus +3. Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it. Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn with in 30 feet of the chasme must succeed on a DC12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect on the creature ends if it takes ...Summon Greater Demon 5e Guide: Raise a lot of Hell. The warlock’s hands extend, twisting into a forbidden shape as her mouth utters foul words that ring out across the planes. Far away, far below her feet in a nightmare dimension of blood, bone, and darkness, something hears her call. The ground shudders, as though fighting in vain against ...Oni are hulking, demonic ogres with pale blue skin and a taste for humanoid flesh. They possess the ability to turn invisible and change their shape at will, allowing them to stalk their prey unseen before striking from within a cloud of unnatural darkness, finishing the fight with a blast of freezing magical wind.What Are Demons? Demons are a subclass of the Fiend Race in Dungeons & Dragons. They generally live in the Abyss but will come to the surface from time to time to wreak havoc and cause mayhem. They’re a distinct subset of Fiends from Devils, and in 5e notation, the two will be differentiated in the subtags of the monster block.

Languages Abyssal, Telepathy 120 ft. Challenge 16 (15,000 XP) Proficiency Bonus +5. Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects. Magic Weapons. The marilith's weapon attacks are magical. Reactive. The marilith can take one reaction on every turn in a combat.

Actions. Multiattack: The devil makes two attacks with its chains. Chain : Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the ...Deer are graceful and timid herbivorous animals that live in forests, grasslands, and other natural environments. They have slender bodies, long legs, and antlers on the males. They are usually brown or tan in color, with white spots or stripes on their coats. Deer are very alert and wary of predators, and can run fast and leap over obstacles ...BARLGURA - 5e stats. Large fiend ( demon ), chaotic evil. Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes ...A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. Actions. Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage.together to fight to the death, leaving Demogorgon victorious but weakened as the adventurers face off against the Prince of Demons. Even wounded and weakened, though, Demogorgon is a legendary foe, and the fate of the Underdark and all Faerûn rests on the adventurers' final battle. Wand of Orcus.Demons - 5th Edition SRD. Subscribe to the Open Gaming Network and get everything ad-free! 5e SRD > Gamemastering > Monsters & Foes > Monsters By Type > Fiends >.iPhone: Tracking things like running mileage, weight, sleep, practice time, and whatever else is great, but unless you really visualize that data, it's pretty useless. Datalove pro...

Quasit. [ Quasit ] Tiny Fiend (Demon, Shapechanger), chaotic evil. Armor Class 13. Hit Points 7 (3d4) Speed 40 ft. Skills Stealth +5. Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks. Damage Immunities poison.

Demon Grinder Gargantuan vehicle (12,000 lb.) Creature Capacity 8 Medium creatures Cargo Capacity 1 ton Armor Class 19 Hit Points 200. Demon Grinder. Vehicles. A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball.

QRCode. Thumbnails. 1. 2. instructions. Social Share. Thumbnails. Go. Zoom In. Search. Share. More Options. Auto Flip. Enable FullScreen. Cancel. Ads.Deer. Medium Beast, Unaligned. Armor Class 13. Hit Points 4 (1d8) Speed 50 ft. STR. 11 (+0) DEX. 16 (+3)Saving Throws Int +13, Cha +13 Skills Arcana +13, History +13, Perception +13 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities poison Condition Immunities poisoned Senses truesight 120 ft., passive Perception 23 Languages all, telepathy 120 ft. Challenge 18 (20000 XP) …The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Shadow Stealth.Pale Night was an obyrith demon lord of unimaginable age, often referred to as the Mother of Demons, to whom the tanar'ri appeared as mere children. An unknowable enigma shrouded in mystery, to peer beyond her veil was to witness an indescribable horror so great that it was rejected by reality itself.[3][1] Pale Night appeared in a shimmer of strange light, as a diaphanous, white sheet that ...Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. Monster Tags: Demon.Challenge 1/4 (50 XP) Proficiency Bonus +2. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.. Swallow. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling.Demogorgon, The Double Domed Prince of Demons. Demogorgon is the Prince of Demons and, as such, the entirety of the (assumedly) Infinite Abyss. His titles include Prince of Demons, Sibilant Beast, the First Accident, and Master of the Spiraling Depth. As a deity-level entity, he embodies chaos, madness, and destruction.From Xanathar's Guide to Everything, page 167. 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. The DM chooses the demons, such as manes ...Monsters. result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and. Magic Resistance. The maw has advantage on saving throws against spells and other magical effects.Multiattack.

A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance: The balor has advantage on saving throws against spells and other magical effects. Magic Weapons: The balor's weapon attacks are magical.Actions. Multiattack. The grell makes two attacks: one with its tentacles and one with its beak. Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The poisoned target is paralyzed, and it can ... The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Orcus Stats 5e. Now, Orcus is a complex character with lair actions, legendary actions, and a magical wand that has more abilities than a level 3 character. So we won’t be going through his entire official stat block. Instead, we’ll be focusing on what makes him such a formidable foe.Instagram:https://instagram. fulton license bureaubarrett jackson scottsdale 2024 tv scheduleeleanor civ6billy bob's waterford Conjure Lesser Demon (UA) Source: Unearthed Arcana 11 - That Old Black Magic. 3rd-level conjuration. Casting Time: 1 action. Range: 60 feet. Components: V, S, M (a vial of blood from an intelligent humanoid killed within the past 24 hours) Duration: Concentration, up to 1 hour. You summon up to a total of eight manes or dretches that appear in ...Succubus. Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence. Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. coggin honda jacksonville atlanticjon stone nashville net worth A maw demon is a fiendish creature that resembles a huge, toothy mouth surrounded by a mass of writhing tentacles. It has no eyes, ears, or nose, but it can sense its surroundings through vibrations and smells. A maw demon is driven by an insatiable hunger for carnage and flesh, and will devour anything that crosses its path. hattiesburg grand movie theater The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. Regeneration. The worm regains 10 hit points at the start of each of its. turns if it has at least 1 hit point.Multiattack. The worm makes two attacks: one with its grinding jaws and one with its stinger.DYBBUK - 5e stats. Medium fiend ( demon ), chaotic evil. Incorporeal Movement. The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Innate Spellcasting.